![](/uploads/1/2/5/6/125699890/793482208.jpg)
Amazon.com: Fighters Uncaged - Xbox 360: Video Games. Find answers in product info, Q&As, reviews. There was a problem completing your request.
The Kinect launch line-up features fifteen different games from many different genres, but most of them fall into the category of casual or family games. This makes sense given Microsoft's intense targeting of families in their advertising campaign. But at least one game stood out from the crowd as a game that seemed to target the hardcore gamer.
However, after only a few minutes with the game it became obvious that this is not the case. Fighters Uncaged is not a game hardcore gamers will enjoy, and in fact they're not the intended audience at all.Rather, Fighters Uncaged seems like more of a game for pre-teen males.
Nearly all of its facets seem geared toward younger gamers. That's not a negative thing if you happen to fall into that specific demographic, but the game is pretty steadfastly focused on that single group.
![Uncaged Uncaged](https://s.candybanana.com/images/afb8/fighters_uncaged_7.jpg)
So if you're not one of them, then you should definitely look elsewhere.That's not a bad thing, but its bland gameplay and flawed use of motion certainly are. I think it's safe to say that almost without exception, the people interested in Fighters Uncaged are folks who are curious to see how Kinect handles fighting games. They're gamers intrigued by the possibilities Kinect might offer. However, Fighters Uncaged is not a quality motion-controlled fighting game.
Despite being the only dedicated fighting game on the launch line up, Kinect Sports' boxing sub-game is still far more compelling than Fighters Uncaged. The problem is that Fighters Uncaged uses canned animations rather than the 1:1 movement control that Kinect is capable of. Rather than swinging your arms in real time like every other game released so far, you instead mimic the motion to spark the animation for a jab, hook, kick etc. In effect, it's essentially the same as hitting a button on a controller. You're just using a different motion to trigger the preset movement. Punching is still a more fun and energetic way to play, but it definitely doesn't have the same solid feel that Kinect Sports boxing accomplishes.Unfortunately, Fighters Uncaged's problems don't stop there. There is also no multiplayer of any kind, neither local nor over Xbox Live.
This robs a fighting game of its single greatest resource: inter-player competition. Without other players to fight against, you're left to fight against the AI opponents.These opponents aren't entirely incompetent, but they're not especially fun to fight against either. They dodge a huge majority of your strikes, so other than flailing wildly, the only choice is to sit and wait for them to attack so you can dodge and counter, which isn't particularly fun. The other problem is that it usually feels pretty random which strikes succeed or are dodged. There's never any logic to it. It feels more like guessing when you throw a punch, rather than an authoritative blow.The fighters themselves aren't particularly inspired either. They're fairly good looking, but they're all obnoxious and bank on tired racial cliches.
Who was the guy at Ubisoft who thought it was clever to name the Latino fighter 'El Luchador?' Come on, guys, you can do better than that. Moreover, all of the fighters essentially fight identically to one another. The only difference generally lies in how much health they have and whether they'll focus more on kicks or punches. Every character requires the same strategy to win, and the same moves will nearly always be the best path to victory.
Fighting video game Fighters UncagedReleaseNovember 18, 2010Mode(s)Fighters Uncaged is a video game for the system. It was developed by and published by in November 2010. Fighters Uncaged was one of the first twelve games released for the Kinect. The game has the player control Simon, a man who is attempting to win an illegal fighting tournament to help get his father out of trouble with a. It has one game mode and features many different fighting moves and different settings and opponents.
Simon is able to go up in leagues by obtaining certain numbers of points, which in turn unlock more scenarios and opponents. Following its release, filed a lawsuit against Ubisoft for the usage of a trademarked term. Fighters Uncaged received poor reviews from critics, with many criticizing the tutorial and visuals, and citing its motion control system as the biggest issue they had with the game, which many considered to be broken. Screenshot of the gameplay in Fighters UncagedFighters Uncaged is a -only controlled using the, a. The player controls the protagonist of the game, Simon, through his attempts to win an illegal fighting tournament to help get his father out of trouble with a. The game features one gamemode called 'Fight' which is only accessible after completing the tutorial.
Fighters Uncaged is played in an over-the-shoulder perspective, with the opponent being on the opposite side. Simon is able to do a range of different actions, including short and long punches, kicks, blocks, dodges, and headbutts. The player can execute special moves via shouting in the direction of the Kinect, once the corresponding bar is full. Fighting consists of looking for in the movements of one's opponents to figure out when to dodge or block attacks, then hitting them while they are vulnerable. In the early stages of Fighters Uncaged, it is made less difficult to read the telegraphs of the opponent, but as the player progresses, they become increasingly imperceptible. The moves Simon can complete depend on where the opponent is at the time, and therefore only certain moves will land hits at particular moments.
Fighters Uncaged features different leagues, with higher leagues being reached by having a certain number of points. Points are obtained by defeating the opponent, while having a good score.
Good scores are attained by accomplishing counterattacks, exploiting the enemies' weak spots, and correctly completing combos. If a good score is not secured at the end of the fight, no points are rewarded. Development and release Fighters Uncaged was announced by at 2010, three months before its official release. There, people were allowed to preview the game.
The game was developed by and published by Ubisoft exclusively for the. Because the announcement came suddenly and close to the release date, such as Christopher Grant of and Jamin Smith of VideoGamer were not intrigued. Grant was unimpressed by the game's announcement, criticizing the concept and its character designs and noted a misspelling in the preview. The game was originally planned to feature a multiplayer mode, though this was cut later on in development.The game was released on November 4, 2010, and was one of the twelve games released on day one of the Kinect's launch.
In December, 's parent company filed a lawsuit against Ubisoft based on the usage of the phrase 'ULTIMATE FIGHTING', a term which Zuffa had trademarked, on the back of the game's box. Zuffa claimed that the 'use of the ULTIMATE FIGHTING name and mark is identical or confusingly similar to the use of the UFC marks, including the ULTIMATE FIGHTING name'. Zuffa wanted Ubisoft to be prevented from using the term in the future as well as having all uses of it destroyed, and sought all of Ubisoft's profits off the game, along with triple the normal fees for trademark violation.
Zuffa also wanted Ubisoft to pay for their attorneys,. Ubisoft did not publicly comment on the issue. Reception Fighters UncagedAggregate scoreAggregatorScore32/100Review scoresPublicationScore2/102/103/10VideoGamer.com2/101/101/10Fighters Uncaged was released to 'generally unfavorable' reviews, according to the review aggregator website, where it garnered a rating of 32/100, based on 38 critics.The tutorial was criticized by reviewers for different reasons.
Tom Hoggins for described the tutorial as being 'mind-numbing'. The reviewers for 's Game Central wrote that the tutorial was the most notable part of the game, though ultimately nonessential. They wrote that because of its length it may have been an 'attempt to protect the player from the awful reality of the real game'. Ellie Gibson of described it as being 'the most boring tutorial sequence in the history of the world'.
Jamin Smith of VideoGamer.com criticized the tutorial for 'insisting on explaining each and every move in the game before forcing you to repeat it three times'.Critics believed that the motion control system in Fighters Uncaged did not work and that the fighting mechanic was poorly made. Mark Walton of wrote that he found it to be 'immensely frustrating', saying that the controls were 'simply broken'. Wyatt Fossett for abhorred the system, disparaging Ubisoft and AMA Studios for the poorly optimized game, saying that they 'didn’t on this title; they weren’t even invited to the sport in which the ball exists'.
In regards to the motion detection, Fossett wrote that 'Every third punch thrown is recognized and every block you attempt is either exaggerated or completely ignored'. Smith compared the combat to that of the luck in, noting that '90% of the time' the attack will be avoided or blocked, while for the other 10%, the character 'just stands there like a lemon, refusing to acknowledge the command'. Jack DeVries thought that when in a fight, the moves become a 'series of desperate flails' in an attempt for the game to notice the player's actions.The visuals were disliked by reviewers, with Smith saying the game was 'plagued with bizarre design choices and lacklustre visuals' and attributed this to the rush of the development. Walton wrote that the game was a good example for how to not make fighting games for the, continuing on to say that the presentation was sub-par. Gibson believed that 'everything about this game is incorrect'. She said that her enthusiasm for the game diminished with the intro movie, and criticized the 'static images of ugly men with stupid names rolling across the screen'.
DeVries described the game as being rushed, hence the static and unflattering visuals. See also., the game's successor. ^ DeVries, Jack (November 9, 2010). From the original on April 21, 2017.
Retrieved April 21, 2017. ^ Walton, Mark (November 12, 2010). From the original on April 21, 2017. Retrieved April 21, 2017. ^ Smith, Jamin (November 12, 2010). From the original on April 22, 2017.
Retrieved April 22, 2017. ^ Thorsen, Tor (October 18, 2010). From the original on April 21, 2017. Retrieved April 21, 2017. Harris, Craig (August 19, 2010).
From the original on April 21, 2017. Retrieved April 21, 2017.
Varanini, Giancarlo (August 18, 2010). From the original on April 21, 2017. Retrieved April 21, 2017. ^ Smith, Jamin (August 23, 2010). From the original on April 21, 2017. Retrieved April 21, 2017. ^ Grant, Christopher (April 21, 2017).
From the original on April 21, 2017. Retrieved April 21, 2017.
Hopper, Steven (September 27, 2011). From the original on June 6, 2017.
Retrieved June 6, 2017. Sinclair, Brendan (August 18, 2010). From the original on April 21, 2017. Retrieved April 21, 2017.
Bradford, Matt (December 11, 2010). From the original on April 21, 2017.
Retrieved April 21, 2017. ^ Thorsen, Tor (December 14, 2010). From the original on April 21, 2017.
Retrieved April 21, 2017. Good, Owen (December 10, 2010). From the original on April 21, 2017. Retrieved April 21, 2017. ^.
From the original on April 21, 2017. Retrieved April 21, 2017. ^ Fossett, Wyatt (November 24, 2010). From the original on April 22, 2017. Retrieved April 22, 2017. ^ Gibson, Ellie (November 4, 2010).
Gamer Network. From the original on April 22, 2017. Retrieved April 22, 2017. ^.
November 11, 2010. From the original on April 22, 2017. Retrieved April 22, 2017. ^ Hoggins, Tom (November 18, 2010).
From the original on April 22, 2017. Retrieved April 22, 2017. Phillips, Tom (September 20, 2013). Gamer Network.
From the original on June 6, 2017. Retrieved June 6, 2017.External links.
![](/uploads/1/2/5/6/125699890/793482208.jpg)